CSEET 2006 Conference Program
Tuesday, April 18
07:30 - 20:00 |
Conference Registration |
08:00-16:00 |
Workshop 1: Hawaii Room |
07:30-08:00 |
Oahu Room: ASEE&T Registration and Polynesian Breakfast |
08:00-18:00 |
Oahu Room: |
Wednesday, April 19
Registration and Polynesian Breakfast |
|
08:00 |
Conference start : Kahuku I and II |
08:15 |
Keynote address : Kahuku I and II Educating Students in Value-Based Design and Development [slides] |
9:30 |
Coffee break |
10:00 |
Room 1: Hawaii Room Viope as a Tool for Teaching Introductory Programming: An Empirical Investigation
[slides] Designing a First-Year Project Course to Engage Freshman Software Engineers: An Experience Report
Room 2: Oahu Room The Influence of COCOMO on Software Engineering Education and Training Making Every Student a Winner: The WinWin Approach in Software Engineering Education Impact & Contributions of MBASE on Software Engineering Graduate Courses Room 3: Tonga Room A Product Engineering Approach to Software Development Assessing the Value of Computer Science Course Material Repositories Integrating Measurement-Driven Development Methods into Software Engineering Training A Discovery Learning Tool for Software Engineering with Generating Educational Processes Software Business Education for Software Engineers: Towards an Integrated Curriculum [slides] |
11:30 |
Lunch: Sunset Room |
12:30 |
Room 1: Hawaii Room Writing as a Tool for Learning Software Engineering [slides] Rising to the Challenge: Using Business-Oriented Case Studies in Software Engineering Education [slides] Bringing Realistic Software Engineering Assignments to the Software Room 2: Oahu Room Experience Teaching Barry Boehm's Techniques in Industrial and Academic Settings What Clients Want - What Students Do: Reflections on Ten Years of Sponsored Senior Design Projects Room 3: Tonga Room |
14:00 |
Coffee Break |
14:30 |
Room 1: Hawaii Room Designing and Developing an Informatics Capstone Project Course A First Course in Software Engineering for Aerospace Engineers Room 2; Oahu Room Room 3: Tonga Room |
| 18:00 | Kahuku Terrace: Welcome Reception sponsored by Microsoft on the Terrace (ends at 20:00) |
| 20:00 | Kahuku I & II: Birds of a Feather |
Thursday, April 20
7:00 |
Registration and Polynesian Breakfast |
08:00 |
Nancy Mead IEEE Fellow Recognition : Kahuku I and II |
8:10 |
Keynote address: Kahuku I and II Why should they believe us? Determinism, non-determinism and evidence [slides] [references] |
9:30 |
Coffee break |
10:00 |
Room 1: Hawaii Room Report from the 2nd International Workshop on Software Engineering Course Projects (SWECP 2005) Success Factors for Team Project Courses [slides] SimVBSE: Developing a Game for Value-Based Software Engineering Room 2: Oahu Room A Methodology for Use Cases Modeling based on Sequence Diagrams Quantification Student-Based Case Studies in Software Communication WriteOn: A Tool to Support Teaching Software Engineering An Analysis of Learner's Activities in Embedded Software Programming Practices The Computer Literacy Education using Open Office Room 3: Tonga Room Room 4: Molokai Room |
11:30 |
Lunch: Sunset Room |
12:30 |
Room 1: Hawaii Room Developing a Software Engineering Curriculum for the Emerging Software Industry in China [slides] Coaching Professional Software Developers - An Experience Report Eight Years of Delivering Professional Education and Training for Software Engineering at Fraunhofer IESE: An Experience Report Room 2: Oahu Room Room 3: Tonga Room Room 4: Molokai Room |
14:00 |
Coffee Break |
14:30 |
Room 1: Hawaii Room On the Influence of Test-Driven Development on Software Design [slides] Security Requirements Engineering for Software Systems: Case Studies in Support of Software Engineering Education Room 2: Oahu Room Instruction in Problem Structuring and Analysis Through Problem Frames Open Course Resources as Part of the OpenSeminar in Software Engineering [slides] Room 3: Tonga Room Room 4: Molokai Room |
17:00 |
Leave for luau banquette and show at Polynesian Cultural Center |
Friday, April 21
7:00 |
Ahi Ahi Breakfast |
8:00 |
Closing remarks : Kahuku I and II |
8:10 |
Keynote address: Kahuku I and II Let's Teach Architecting High Quality Software [slides] |
9:30 |
Coffee break |
10:00 |
Room 1: Hawaii Room Changing Students' Perceptions: An Analysis of the Supplementary Benefits of Collaborative Software Development Students Managing the Software Development Process: Did They Learn What We Expected? Did We Expect Them to Learn What They Did? Will Johnny/Joanie Make a Good Software Engineer? Are Course Grades Showing the Whole Picture? Room 2: Oahu Room Room 3: Tonga Room The R-CUBE: Reviewing, Reinforcing and Rewarding after Successful Module Completion [slides] The Appreciation of Beauty as a Motivation for Learning Computer Programming Perseus: An Educational Support Tool for Systematic Software Design and Algorithm Construction [slides] Exploring the Cognitive Apprenticeship Approach for Teaching Introductory Software Engineering [slides] On Practice-Oriented Software Engineering Education Room 4: Molokai Room |
11:30 |
Lunch |
12:30 |
Room 1: Hawaii Room Room 2: Oahu Room Room 3: Tonga Room |
14:00 |
Coffee break |
14:30 |
Room 1: Hawaii Room |




